Picking your class is the most important choice you'll have to make at the start of your Dungeon Lootify journey. Each class has its pros and cons and fills a different role when making a party. That's important because without a party, you won't be clearing the hardest dungeons, and there'll be no lootifying left for you to do! To help you with class choices and answer all other questions you might have related to classes, here is our ultimate Dungeon Lootify class guide!
What Are Classes in Dungeon Lootify?

There are three classes you can play in Dungeon Lootify, each having unique skills, passives, and strengths. Here is a short rundown of what each class does and why it's good when playing solo or in a party:
Class | Description |
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![]() Guardian | Guardian is a class specializing in tanking damage and applying CC. It's the designated frontline when playing in a party, with excellent survivability and damage reduction. It also has more HP than any other class. In solo-play, it can tank bosses easily and allow you to clear room after room without problem, but its DPS is subpar. |
![]() Scout | Scout is the main DPS class in Dungeon Lootify, capable of dishing out extreme single-target damage in just a few seconds. It's unmatched when it comes to boss DPS in multiplayer, and each party should have one of these. Its downsides are a lack of survivability in its kit, making it difficult to play solo. |
![]() Acolyte | Acolyte is the designated mage/support in Dungeon Lootify, specializing in both AoE DPS and healing/buffing allies. It's arguably the most important class to have in a party, as both other classes lack the so important heals that Acolyte provides. It's also very good for solo play, as the healing, shields, and decent DPS make it completely self-sufficient. |
How to Change Your Class in Dungeon Lootify?

In Dungeon Lootify, you can change your class at any time from the Class menu. On the right, you can select the desired class and then click Change Class at the bottom to switch to it. Now, you'll be leveling up the new class, unlocking its skills and equipping gear exclusive to it. Once you switch back to your old class, the gear you had equipped and the mastery will be loaded, and you can continue playing it without any penalties.
What is the Best Class in Dungeon Lootify?

The best class in Dungeon Lootify right now is the Acolyte. It doesn't have the DPS of the Scout nor the tankiness of the Guardian, but its solid AoE damage, healing, and range make it safe to play if you're solo, and the one thing that will be keeping your party alive if you're playing with other people.
How to Increase Mastery and Unlock New Class Skills?

Mastery represents the level you have in the class that you're currently using. By increasing Mastery, you unlock new skills and gain State Points to spend in the State Tree and get neat passive bonuses. You gain Mastery EXP by collecting offline and online rewards and beating dungeons. Each class has its own Mastery progression, and you'll need to level them all individually to unlock their skills and State Tree passives.
Best Skills for Each Class in Dungeon Lootify

The skills that you use will define your role in the party. If you're an Acolyte, you can go full AoE DPS and completely ignore heals, which is good if you already have a healer in the party. However, there are some skills that are better than others, and that's true for every class. Below, we list the best skills for each class currently in Dungeon Lootify, as well as their details and why they're better than the others. Use it as a guide when creating your loadout and going into dungeons.
Best Scout Skills
The four best skills for any Scout in Dungeon Lootify right now are Phantom Vanish, Blade Tempest, Assassin's Mark Throw, and Toxic Surge. All four skills have low cooldowns and Mana costs, allowing you to spam them off cooldown. Plus, the DPS buffs you get from the last two skills are extremely helpful when dealing with bosses. Here is what each of those skills does and why it's good:
Skill | Description |
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![]() Phantom Vanish | Effect: Dash forward, cloaking in smoke to become invisible, and gaining +8 Walkspeed for 5 seconds. Attacking or taking damage breaks stealth, and your first strike deals 56 Physical Damage. Cooldown: 10s Cost: 12 Mana Phantom Vanish is your go-to survivability tool as a Scout. It'll help you disengage if you're getting focused, and you also get some bonus damage on your next attack. |
![]() Blade Tempest | Effect: Unleash a flurry of 7 rapid slashes, each strike dealing 19 Physical Damage (Total 133). Cooldown: 16s Cost: 14 Mana Blade Tempest is your main DPS skill as a Scout, dealing a whopping 133 damage with only a 16-second cooldown. |
![]() Assassin's Mark Throw | Effect: Throw a dagger, dealing 41 Physical Damage to the hit enemy and applying Deathmark Protocol (+30% Physical Damage against the enemy for 8 seconds). Cooldown: 12s Cost: 10 Mana Assassin's Mark applies the Deathmark Protocol with a very low cost and short cooldown. It's excellent against bosses and other difficult enemies. |
![]() Toxic Surge | Effect: Unleash your inner Toxins! You will become poisoned for 5 seconds. As a trade-off, it gives you +40% Physical Damage, and every attack you make will infect enemies with potent venom. Cooldown: 25s Cost: 12 Mana Toxic Surge gives you extra DPS, and when combined with the Assassin's Throw bonuses, it allows you to dish out insane damage in a very short amount of time. Plus, it applies a poison effect, giving you an even bigger DPS increase. |
Best Guardian Skills
Guardians have a fair few good options when it comes to skills, though the best ones for now are Ironclad Bastion, Thunderous Onslaught, Razorvine Bulwark, Shield Uprising, Earthbreaker Stomp, and Guardian's Spin. Of all the skills, only the Guardian's Spin is a reliable DPS tool; all others are there for tanking/utility.
Skill | Description |
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![]() Ironclad Bastion | Effect: Raise your shield to enter an unbreakable defensive stance, granting 50% Damage Reduction for 8 seconds. Cooldown: 18s Cost: 8 Mana Ironclad Bastion is the bread and butter of every Guardian in Dungeon Lootify. The 50% Damage Reduction is OP for surviving strong boss attacks, and it has a relatively short cooldown and a low mana cost. |
![]() Thunderous Onslaught | Effect: Roar with primal fury, dealing 15 Physical Damage in a frontal cone and taunting enemies to attack you for 5 seconds. Cooldown: 9s Cost: 6 Mana Thunderous Onslaught has a low mana cost and short cooldown, making it very easy to spam. The taunt is especially important if you're in a party with squishy classes. If you're playing solo, this skill isn't really a priority. |
![]() Razorvine Bulwark | Effect: Summon a thorned barrier that absorbs 180 Max Health as damage. While active, nearby enemies take 3 Physical Damage every second. Barrier lasts 8 seconds. Cooldown: 40s Cost: 23 Mana Razorvine Bulkwark is a very powerful defensive tool, allowing you to tank more damage and damage nearby enemies. However, it has a high mana cost and long cooldown, making it a low-priority skill to use. |
![]() Shield Uprising | Effect: Raise your shield to parry incoming attacks for a short time, then counter-attack dealing 20 Physical Damage and stunning enemies in front of you. Cooldown: 10s Cost: 5 Mana Shield Uprising is the designated parry skill for Guardians, and it's simply OP. It has an extremely low cooldown and mana cost, making it spammable. Plus, the parry is especially important against bosses and their strong attacks. |
![]() Earthbreaker Stomp | Effect: Unleash the might of the earth! You'll charge forward and stomp forcefully, stunning enemies hit for 4 seconds. Cooldown: 12s Cost: 6 Mana Eartbreaker Stomp is the most reliable CC skill in the whole game. It has a short cooldown and low mana cost and applies a very long stun. It's excellent for dealing with a bunch of mobs. |
![]() Guardian's Spin | Effect: Unleash a deadly whirlwind with your shield and sword! Release Shield-Sword Spin, dealing 18 Physical Damage per hit to nearby enemies (Total 216). Cooldown: 30s Cost: 13 Mana Guardian's Spin is your main damaging ability as a Guardian, dealing insane damage in a big AoE around you. Its only downside is that it has a fairly long cooldown. |
Best Acolyte Skills
NOTE: This section is under construction. We'll fill it with data shortly!
Best State Tree Nodes for Each Class in Dungeon Lootify

The most important thing to know about the State Tree in Dungeon Lootify is that most skill-buffing nodes are not worth taking. A 25% buff to one of your skills' damage isn't worth it when you can pick up +80 DMG using the same amount of State Points. Still, there are some exceptions that we will point out. Here are the best State Tree node choices and builds for each class in Dungeon Lootify.
Best Scout State Tree Nodes
Scouts have various nodes in their State Tree buffing their skills, Physical Damage, and other offensive stats. Of all the nodes you can pick, the only bad choices are Crit Chance, Crit Damage, and Attack Speed. Those three provide marginal boosts that don't even apply to skills or are applied at a lower rate. All other nodes are viable. Here are the descriptions of all the priority nodes:
State Tree Node | Description |
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![]() Toxic Surge | Effect: Increases Physical Damage bonus by +20% Toxic Surge node almost doubles the bonus Physical Damage you get from Toxic Surge, and it doesn't require that many State Points. It's an excellent choice if you're using that skill. |
![]() Deathmark Protocol | Effect: Increases Physical Damage bonus by +20% Deathmark Protocol node almost doubles the bonus Physical Damage you get from Deathmarks, and it applies to all skills that apply Deathmark Protocol, including Assassin's Mark Throw. It's an excellent node to pick up if you're going to use a Deathmark-applying skill. |
![]() ![]() Physical Damage | Effect: +20 Physical Damage / +2% Physical Damage Both Physical Damage node types are super important for a DPS class such as the Scout. The % Physical Damage buffs are better for the late game because of their scaling, while the flat bonuses are much better in the early game. Also, since you can get so much base Physical Damage from nodes and they all cost 1-2 State Points, grabbing them all up is the optimal choice for the Scout. |
![]() Health | Effect: +100 Health Health is important no matter what class you're playing, and the flat bonuses from your State Tree are extremely important and cheap to pick up, being 1 State Point per upgrade. It should be your early-game priority to go for as many Health nodes as you can. |
![]() Magical Defence | Effect: +10 Magical Defence Magical Defence is always nice to have, even more so if you don't have good enough gear yet. It's one of the main defensive stats your character has, so investing in it is crucial. |
![]() Physical Defence | Effect: +20 Physical Defence Physical Defence is always welcome, especially early on when you can't stack that much from items. Plus, these nodes always cost 1 State Point, making them a no-brainer investment. |
Best Guardian State Tree Nodes
Guardians are the tanks in Dungeon Lootify, and therefore, you'll want to get as many defensive nodes in your State Tree as well as the best skill-buffing nodes for the skills that you'll use. The only nodes that you won't need that much are Crit Chance and Crit Damage.
State Tree Node | Description |
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![]() Razorvine Bulwark | Effect: Increases shield strength by 50% A 50% shield increase for Razorvine Bulwark is simply broken, but the long cooldown of the skill and the high cost of this node might make it a suboptimal investment. |
![]() Ironclad Bastion | Effect: Increases Damage Reduction by 30% An additional 30% Damage Reduction for Ironclad Bastion puts the total bonus at 80%, which is simply OP for a tank. Plus, this node is fairly cheap, making it an easy first pick up among all skill nodes. |
![]() Shield Uprising | Effect: Increases skill duration Shield Uprising is already an amazing defensive tool, and with this node, you can prolong its duration and get even more value out of it. Plus, it's fairly easy to reach. |
![]() Health | Effect: +300 Health Health is the most important defensive stat in Dungeon Lootify, and Guardians get +300 from their State Tree nodes. It's a must and the highest priority among stat nodes. It's unfortunate, though, that there aren't many of these nodes on the whole tree. |
![]() Damage Reduction | Effect: +2% Damage Reduction Damage Reduction is a universal defensive stat exclusive to the Guardian State Tree. You can get a total of 6% of it from the tree for 6 State Points in total. It's just a universally good defensive stat. |
![]() ![]() Physical Damage | Effect: +10 Physical Damage / +2% Physical Damage Both Physical Damage node types are important if you're playing solo and don't have enough damage by default. The only actual DPS skill guardians have is the Guardian's Spin, and buffing its damage is best done by increasing your base Physical Damage stats. |
![]() Physical Defence | Effect: +20 Physical Defence Physical Defence is OP for Guardians, as you can get +20 from each node, and it further buffs your tankiness against regular mobs. It's a must, really. |
![]() Magical Defence | Effect: +20 Magical Defence Magical Defence is as good as Physical Defence, though you won't need to prioritize it as much early on.. |
![]() Stamina | Effect: +50 Stamina Stamina affects your Shield Block Health and the time until you die when you're downed. There aren't many of these nodes on the tree, but they are good, especially if you're in a party and get downed a lot. |
![]() Health Regen | Effect: +5 Health Regen Health Regen isn't as needed as other stats since you can heal between rooms, and if you're in a party, an Acolyte will heal you plenty. It's a solid stat to dump points into if you've already unlocked everything else. |
Best Acolyte State Tree Nodes
NOTE: This section is under construction. We'll fill it with data shortly!
How Much State Points Do I Get per Level?
- Mastery Levels 1-5: 1 State Point per Level.
- Mastery Levels 6-10: 2 State Point per Level.
- Mastery Levels 11-15: 3 State Point per Level.
- Mastery Levels 16-30: 4 State Point per Level.
Dungeon Lootify Class FAQ
The best beginner class right now is the Acolyte. That's because it has damage, heals, and everything else you'll need to be effective both solo and in a party.
Can you switch your class after character creation?
Yes, you can switch your class at any time while you play Dungeon Lootify. To do that, go to the Class menu and select the desired class on the right. Then click on Change Class at the bottom of your character preview to switch it. Mastery Level, items, and everything else are preserved for each class.
Can you make more than one character?
No, there is no way to make more characters, and that's not really needed in Dungeon Lootify. All your progress for each class is saved, and the gear you find can be applied to the appropriate class when you switch them. Also, all the State Points and skills can be rearranged freely, giving you ultimate freedom when creating builds and re-specializing.
That covers all you need to know regarding classes and best class builds in the Dungeon Lootify Roblox experience. For more guides, including the list of active codes, check out the list of related posts below, as well as the Roblox section here on Pro Game Guides.